Archipelago

Resolution Cards

These generic resolution cards are similar to those printed in the Nørwegian Style book. ere, they’re used for the game Itras By. Feel free to use them for other games, if you like. e cards that follow are laid out for double-sided color printing.

Yes, and...

  • ...you earn a friend, reward or good reputation in the process.
  • ...something completely unrelated is a smashing success.

Yes, but...

  • ...you earn a new enemy, debt or bad reputation in the process.
  • ...something entirely unrelated goes badly wrong.
  • ...your success will cause great personal harm.
  • ...your success has dangerous and unintended consequences.
  • ...your success will harm a friend, ally or loved one.
  • ...in order to succeed you must sacrifice something dear to you.

Perhaps...

  • ...but this isn't something you can do alone. Help is needed.
  • ...but if you want this done, someone more suited to the task must do it.

No, but...

  • ...your failure helps another succeed.
  • ...you gain insight or knowledge that will be useful in the future.
  • ...you earn a friend, ally or goodwill in the process.
  • ...your failure has unexpected positive consequences.

No, and...

  • ...something entirely unrelated goes badly wrong.
  • ...someone or something dear to you is harmed, lost or destroyed.

From Itras By

Help is Needed

  • The character ends up understanding that she needs the help of someone not currently in the scene to achieve this aim.

No, but...

  • The character fails, but another positive thing happens instead, unrelated to what she was aiming for.

Yes, but...

  • The character succeeds, but the consequences of the success are completely different from what was expected.
  • The character succeeds, but there’s a tiny detail that doesn’t go quite as planned.
  • The character succeeds, but something un- related goes wrong, for the character or someone she cares about.

Yes, and...

  • The character succeeds, and achieves more than she expected. Perhaps even a bit too much...

Yes, but only if...

  • The character can get what she wants – but only if she chooses to make a certain sacrifice.

No, and...

  • The character fails, and some thing unrelated also goes wrong.

The rules, short version

On your turn:

You must...

  • Set the stage – give initial directions to the other players
  • Move your playing piece, if necessary
  • Portray your character
  • Finish your scene when you’re ready

You can...

  • Draw a fate card (only once per session)

On anyone’s turn, including your own:

You can...

  • Create or play a secondary character
  • Describe events and the environment
  • Say “Try a different way”
  • Say “Help "
  • Say “Harder"
  • Say “Describe that in detail”
  • Say “ at might not be quite so easy” (can happen only once per turn)
  • Say “I’d like an interlude a er that” (can happen only once per turn)
  • Veto narration related to elements you own

Fate Cards

Somebody important to this character faces trouble because of the element you own – severe illness, bankruptcy, doubt in their faith or similar.

This character does something rash that causes them a lot of trouble with the element you own. An unwise sexual liaison; insulting an ally; destruction of property.

An area on the map is threatened. An attack by enemies, a natural disaster, a change from within or similar.

Someone from this character’s past suddenly appears in an area on the map, with a request or demand.

The element you own is interfering with this character’s desires, wishes or needs.

Something important is stolen from this character by someone connected to the element you own.

The element you own changes allegiance, motivation or direction.

This character receives an unwanted and troublesome gift from an area on the map.

The element you own claims something from you that you might not be able to give.

This character makes an enemy in the element you own.

This character must come to terms with the element you own, either mastering it, co-opting it, or accepting the element's control.

The element you own comes to this character's aid in some unexpected and surprising way. This is not without consequences.