Random sword and sorcery adventure generator

Title Part I

1 Acolyte
2 Beast
3 Blood
4 Children
5 Gods
6 Hand
7 Jewels
8 Master
9 Paths
10 Plague
11 Prophecy
12 Queen
13 Servant
14 Shadow
15 Sign
16 Song
17 Sword
18 Vengeance
19 Wind
20 Whisper

Title Part II

1 of Chaos
2 of Darkness
3 of Death
4 of Doom
5 of Eternity
6 of Midnight
7 of the Night
8 of Silence
9 of Sorcery
10 of Sorrow
11 of the Boreas
12 of the Deeps
13 of the Ice
14 of the Lost
15 of the Moon
16 of the Mountain
17 of the Necropolis
18 of the Stars
19 of the Tomb
20 of the Wastes

Mission

1 Attack (roll place to be attacked)
2 Decipher (roll thing to be deciphered)
3 Destroy (roll thing to be destroyed)
4 Elude (roll person to be eluded)
5 Escape (roll place to be escaped)
6 Escort (roll person to be escorted)
7 Explore (roll place to be explored)
8 Find (roll thing to be found)
9 Guard (roll thing to be guarded)
10 Kidnap (roll person to be kidnapped)
11 Kill (roll person to be killed)
12 Locate (roll person to be located)
13 Protect (roll person to be protected)
14 Question (roll person to be questioned)
15 Recover (roll thing to be recovered)
16 Rescue (roll person to be rescued)
17 Seek (roll place to be sought)
18 Steal (roll thing to be stolen)
19 Transport (roll thing to be transported)
20 Watch (roll place to be watched)

Person / Place / Thing

1 Artist / Abyss / Bottle
2 Assassin / Bazaar / Chest
3 Beggar / Brothel / Cloak
4 Craftsman / Catacombs / Crown
5 Dancer / Cavern / Crystal
6 Eunuch / Fortress / Dagger
7 Foreigner / Garden / Helm
8 Harlot / Island / Idol
9 Merchant / Mansion / Jewel
10 Noble / Mountain / Lens
11 Peasant / Oasis / Mask
12 Pirate / Palace / Meteorite
13 Poet / Pool / Ring
14 Priest / Prison / Sarcophagus
15 Scholar / Sanctuary / Scroll
16 Servant / Shrine / Seal
17 Slave / Storehouse / Skull
18 Sorcerer / Tomb / Sword
19 Thief / Tower / Tablet
20 Warrior / Valley / Tome

Hook

1 Ambushed and left for dead
2 Arrested and pressed into service
3 Asked as a favor
4 Blackmailed
5 Cursed by a god
6 Dared or had courage questioned
7 Found old map
8 Geased by a sorcerer
9 Had a dream or vision
10 Heard a prophecy
11 Heard a song or poem
12 Hired
13 Lost or shipwrecked
14 Made a wager
15 Ordered by superior
16 Overheard conversation
17 Read ancient scroll or tablet
18 Repaying a debt
19 Stumbled into situation
20 Wronged and seeking revenge

Antagonist

1 Angry ghost
2 Bandit chieftain
3 Brutal warlord
4 Corrupt official
5 Cult leader
6 Cunning madman
7 Debauched noble
8 Demonized wretch
9 Depraved monk
10 Deranged alchemist
11 Evil sorcerer
12 Fanatical priest
13 Greedy merchant
14 King of thieves
15 Obsessed scholar
16 Pirate captain
17 Ruthless slaver
18 Sadistic torturer
19 Sardonic harlequin
20 Sinister revenant

Potential Ally

1 Aged warrior seeking one last battle
2 Charismatic leader of a slave revolt
3 Demon seeking the soul of antagonist
4 Disgruntled servant of antagonist
5 Escaped prisoner
6 Friendly witch
7 Honorable captain of the guard
8 Local ruler whose throne was usurped
9 Naïve and virtuous young warrior
10 Priest who speaks for the gods
11 Rival of antagonist
12 Rogue adventurer seeking the same goal
13 Strangely intelligent animal
14 Streetwise urchin
15 Sybil with an important prophecy
16 Unworldly scholar with vital information
17 Vengeful spirit
18 Victim of antagonist seeking revenge
19 Villain who wants to be redeemed
20 Wise sage with useful lore

Complication

1 Aspiring student or apprentice pesters a PC
2 Astronomical alignment favors black magic
3 Disguised sorcerer curses PC
4 Eclipse or comet provokes outburst of superstitious fear
5 Escaped slave boy or wench begs refuge
6 Forgotten crime comes back to haunt a PC
7 Important NPC under a spell
8 Invasion or occupation by foreigners
9 Local festival creates atmosphere of riot and license
10 Local laws are bizarre and restrictive
11 Locale suffering from recent earthquake or flood
12 Money lender comes to collect from a PC
13 Old rival of a PC becomes involved
14 PC falsely accused of a capital crime
15 PC mistaken for someone else
16 Phobia or taboo of a PC is violated
17 Plague is spreading in the vicinity
18 Rebels are plotting to overthrow the government
19 Spurned lover of a PC looks for revenge
20 Unwanted suitor falls in love with a PC

Obstacle

1 Armed guards
2 Assassins
3 Bandits or pirates
4 Concealment, deception, or secrecy
5 Curse (real or imaginary)
6 Deadly environment
7 Dishonesty and greed of populace
8 Great distance
9 Inscription that needs translated
10 Lack of supplies
11 Limited time
12 Looming natural or unnatural disaster
13 Magical wards or guards
14 Monster
15 Native cannibals or headhunters
16 Physical barrier
17 Riddle that must be solved
18 Roaming savage beasts
19 Thieves
20 Wrong or misleading information

Twist

1 Adventure locale is a Potemkin village and supposed mission assigned to PCs is a sinister experiment
2 Antagonist is a PC from another time or reality
3 Antagonist is an ally or friend in disguise
4 Antagonist is actually pursuing a worthy goal
5 Antagonist is actually the puppet of another (roll on Antagonist table to determine actual Antagonist)
6 Apparently mundane is actually supernatural
7 Apparently supernatural is actually mundane
8 Betrayal by supposed ally or friend
9 Distortion of time or space in adventure locale
10 Entire adventure is actually a delusion or dream
11 Entire adventure is actually the jest of a mad god
12 Forced to ally with enemy or rival
13 Goals and motivations of important NPCs have been misrepresented
14 Important NPC has a twin brother or sister, leading to mass confusion
15 Original mission is actually a red herring (roll on Mission table to determine actual mission)
16 Original mission is actually a trap and actual mission is to survive and escape
17 Original mission is actually a wild goose chase, and new mission is revenge on perpetrator
18 Portion of adventure is a wild goose chase
19 Portion of adventure is actually a delusion or dream
20 Success in mission leads to unexpected and dire consequences

Reward

1 Clue to another adventure
2 Desirable lover
3 Exotic spices or lotuses
4 Favor of a cult or deity
5 Favor of powerful NPC
6 Gold
7 Loyal henchman
8 Magical armour, shield, or weapon
9 Pardon for crimes
10 Potion or alchemical preparation
11 Precious jewels
12 Rare and wondrous steed
13 Rare furs or silks
14 Scroll of spells, magic ring, magic wand, or other magic item
15 Wench or manservant
16 Roll twice on this table (reroll any result over 15)
17 Roll three times on this table (reroll any result over 15)
18 Roll four times on this table (reroll any result over 15)
19 Roll five times on this table (reroll any result over 15)
20 Nothing but their miserable hides