Rpg fantasy cliches

Absent-Minded Professor
Action Girl
Adventurer Archaeologist
Almost Dead Guy
Amateur Sleuth
Amoral Scientist
Angst-Ridden Youth
AntiHero
Arch Nemesis
Avenger
Axe-Wielding Lunatic
Bad Boss
Bad Fiance
Bad Guy Trapped Into Working For The Good Guys
Badass with a Long Coat
Baldrick
Battle Butler
Benevolent Boss
Beta Baddie
Big Bad Guy
Big Boss
Bitter Rivals
Bitter War Veteran
Black Cloak
Black Moustache Villain
Born Loser
Fall Guy
Bouncer
Bounty Hunter
Bridezilla
Broken Hero
Brought-Back-To-Life villain
Bumbling Dad
Bungling Inventor
California Girl
Canon Immigrant
Caped Crusader
Casanova
Chosen One
Cinderella
Pretty Ugly Girl
City Mouse
Classy Cat Burglar
Cloudcuckoolander
Clumsy Hero
Colonel Makepeace
Comedic Hero
Comic Relief
Competent Man
Con Man
Control Freak
Cop On The Edge
Corrupt Corporate Executive
Corrupt Hick
Country Mouse
Cousin Oliver
Cowboy Cop
Crazy General
Damsel in Distress
Dark Lord
Dead Star Walking
Defective Detective
Designated Antagonist
Designated Hero
Devil In Plain Sight
Dirty Old Man
Dogged Nice Guy
Doomed Appointment
Doppelganger
Double Agent
Dr Jerk
Dragon
Drill Sergeant Nasty
Drop In Character
Dumb Blonde or Bimbo
Dysfunctional Nuclear Family
Eccentric Millionaire
Enfante Terrible
English Butler
Erudite Stoner
Evil Albino
Evil Chancellor
Evil Clown
Evil Counterpart
Evil Genius
Evil Matriarch
Evil Minions
Evil Overlord
Evil Twin
Extraordinarily Empowered Girl
Fake Boss
False Hero
Favorite Son
Femme Fatale
Flunky
Stooge
Toadie
Fool
Fop
Foreign Exchange Student
Gang Members
General Ripper
Genie In A Bottle
Genius Bruiser
Gentle Giant
Gentleman Thief
Giant Monster
Girl Posse
Girl Threesome
Greek Chorus
Haunted Hero
Henchman
Herald
Heroic Scientist
High School Rejects
Hippie Chick
Granola Girl
Honest Thief
Hooker With A Heart Of Gold
Horny Scientist
Hot Librarian
Hot Scientist
Hot Teacher
Ill-Fated Lovers
Impeded Messenger
Implacable Man
Ineffectual Sympathetic Villain
Ingenue
Inspector Javert
Inspirationally Disadvantaged
Intellectual Animal
Invisible Guardian Angel
Jerk With A Heart Of Gold
Jock
Joe Schmoe
Jokester
Knight In Shining Armor
Knight Templar
Large Ham
Leisure Suit Larry
Local Hero
Looking For Love In All The Wrong Places
Loony Fan
Loser Guy
Lovable Rogue
Lovable Traitor
Mad Scientist
Mad Scientist's Beautiful Daughter
Master Of Disguise
Master Thespian
Master Villain
Mission Control
Monster Clown
Monstrous Adolescent
Mooks
Mouthy Kid
Mr Exposition
Mr Fixit
Mysterious Informant
Naive Newcomer
Nature Hero
Nerd
Nerd Girl
Nietzsche Wannabe
No Respect Guy
Noble Demon
Noble Savage
Non Human Sidekick
Nosy Neighbor
Number Two
Nurse
Nurse With Good Intentions
Oddball
Old Flame
Old Friend
One Winged Angel
Opposing Sports Team
Outlaw
Parker Lewis Ferris Bueller
Part-time Hero
Physical God
Pied Piper
Playful Hacker
Plucky Comic Relief
Plucky Girl
Pointy Haired Boss
Pompous Idiot
Popular Girl
Pretty Woman
Prodigy
Proud Warrior Race Guy
Psycho For Hire
Punch Clock Villain
Quirky Miniboss Squad
Racist White Guy
Raised By Wolves
Rake
Cad
Reclusive Genius
Red Scare
Redshirt
Reluctant Guardian Angel
Reluctant Hero
Reluctant Villain
Repentant Traitor
Atoner
Repulsive Womanizer
Reverse Mole
Rich Bitch
Right Wing Militia Fanatic
Rival Turned Evil
Robot Buddy
Rogues Gallery
Rookie
Sadist
Sassy Secretary
Scary Dogmatic Aliens
Scary Minority Suspect
School Bully
Sealed Evil In A Can
Serial Killer
Shape Shifter
Shapeshifter
Sidekick
Sin Of The Father
Snoop
Spear Carrier
Spirit Advisor
Stalker With A Crush
Stupid Boss
Super Grape
Super Soldier
Sycophant
Technical Pacifist
Techno Wizard
Teen Genius
Temporary Love Interest
The Ace
The Baroness
The Brigadier
The Commander
The Contender
The Coroner
The Cracker
The Ditz
The Dungeon Master
The Enemy Within
The Government
The Hunter
The Igor
The Illegal
The Intern
The Judge
The Kimberly
The Lab Rat
The Legions Of Hell
The Libby
The Mad Hatter
The Major (or Jolly War Veteran)
The Mark
The McGuyver
The Minnesota Fats
The Mole
The Napoleon
The Obi Wan
The Patsy
The Professor
The Profiler
The Punishment
The Radar
The Renfield
The Skeptic
The Spock
The True Believer
The Unseen Character
The Urkel
The Vamp
The Vicar
The Virus
The Watcher
Tin Man
Token Minority
Tomboy
Too Dumb To Live
Tough Guy
Town Drunk
Tragic Hero
Tragic Villain
Trickster
Trickster Mentor
Troubled But Cute
Twins
Tyranical Boss
Tyrannical Father
Vigilante
Villainous Crossdresser
Wacky Guy
Wacky neighbor
Waif Prophet
Warning
Warrior Poet
Well Intentioned Extremist
Western Terrorists
Whiz Kid
Wicked Step-Mor
Wicked Witch
Evil Wizard
Womanizer
Worthy Opponent
Wunderkind
Enfant Terrible
Yellow Peril
Yuppie Couple
Zen Survivor
Actor - a person who performs dramas or comedies for an audience
Adventurer - a professional treasure hunter.
Artist - engages in some sort of creative endeavor (painting, sculpture, etc.)
Athlete - competitor in organized sports or athletic competitions.
Dilettante - idle-rich.
Dispeller - someone who finds, analyzes, and dispells magic for a living.
Doctor - someone who practices medicine and has taken an oath to help others who are ill or injured.
Domestic - someone who performs household chores.
Engineer - someone who applies scientific principles for practical purposes.
Hunter - someone who hunts food for a living.
Jack-of-all-trades - a specialist in nothing.
Mercenary - warrior for hire.
Minister - representative of an organized religion.
Musician - engages in the art of music.
Police Officer - civillian law enforcement.
Private Detective - morks to solve crimes, but on a for hire basis.
Programmer - uses a computer for a living.
Repair Engineer - concerned with fixing things, not building them (like the engineer).
Scholar - someone who has specialized in a field of academic endeavor (archaeology, alchemy, etc.).
Scout - life is spent outside looking for things and surviving in the wilderness.
Thief - steals stuff owned by others.
Wizard - a professional spell caster and troubleshooter.
Writer - journalist/novelist/etc.
Alchemist - Transmuting metals, inventing strange drugs, blowing up laboratory equipment.
Wise Woman - Blessing crops, curing livestock, brewing love potions.
Fugitive from Justice - Spit in the face of authority, scoff at the law, rob wayfarers and passersby, live in unpleasant places, disguise yourself as harmless local, travel lightly, watch your back, brag about the bounty on your head
Bare-Knuckled Street Fighter - Fight without weapons or armor, float like butterfly/sting like bee, get in lots of duels, register fists as deadly weapons
Rum-swilling Freebooter - Sail the seas, attack ships, ransom wealthy prisoners, climb the rigging, say things like "Sink me fer a lubber!" and "Shiver me timbers!", have an eyepatch or a peg leg or a hook
Eagle-eyed Archer - Hit a fly's eye at 100 yards, be rock-steady, be extremely protective of your equipment
Weaponmaster - Single-minded devotion to mastering one type of weapon, not being able to master other types of weapons, being able to do cool things with the type of weapon that you can master
Avaricious Mercenary - Getting paid for fighting, getting tricked out of being paid by evil lord who hired you, looking to be hired by a non-evil lord, gambling and drinking and wenching your pay away
Grizzled Veteran - Perform duty, esprit de corps, take orders from your superiors, give orders to your subordinates, know the regulations, complain about the food, stand watch, complain about "the brass", maintain discipline on the battlefield, gamble and drink and wench off duty
Belligerant Mook - Know every filthy street and alley on your turf, prey on the helpless, be loud and obnoxious, use violence as a negotiation tactic
Defender of the Faith Smiting evil, ride big horse, being holy, being chivalrous, rebuffing undead creatures
Arrogant Samurai - Follow code of bushido, use neat weapons, know some artsy skills, shout "kiai!" and fight impressively, Obey your lord absolutely, be ready to die for your honor or your lord, avenge dishonor to your honor/lord/family, repay all debts honorably, don't display cowardice at any time
Beast-Wizard - Speaking with animals, summoning animals, turning into animals.
Cattle Raider - Sneak past patrols, quiet cattle, liberate herd, know lots of rope tricks
Professional Thief - Steal valuables, purloin treasure, filch a fortune, pilfer swag, cut purses, burgle shops, loot coffers, ransack vaults, slink warily, shadow victims, strike from behind, fence booty, bypass booby traps, scale obstacles
Professional Assassin - Kill people for money, sneak around secret passages, wear cheesy disguises, use interesting poisons, obey the Assassin's Code**1) Get the gold up front; 2) No freebies; 3) It doesn't matter how they die, as long as you're paid for it; 4) He who stalks and runs away, lives to slay another day.
Resourceful Beggar - Grovel convincingly, show crippling injury, flatter gullible passersby, spin tale of woe, collect juicy gossip, rummage through garbage heaps, eat stuff that would gag an orc, sleep in alleys and on doorsteps
Spy - Sneak around, decode secret messages, eavesdrop, stay out of the way, disguise, know foreign languages, get back with information Amorous Scoundrel - Go without sleep, run from enraged spouse, leap out window, caress passionately, endear with a look, virility under duress, be attractive and charming
Dungeon-Delving Magic-User - Tramp through dungeons and hostile wildernesses, be a magical jack-of-all-trades, cast spells with polysyllabic names and strange ingredients, have trouble casting esoteric and specialized spells
Inquisitive Alchemist - Brew useful but noxious potions, analyze somebody else's noxious potions, write recipes in a complex code, seek the philosopher's stone, find out how to turn lead into gold, blow up lab on a regular basis
Village Crone - Cackle menacingly, prepare corpse, tell how much better things used to be, hide valuables away, know alarming secrets
Sinister Necromancer - Summon spirits of the dead, reanimate corpse, command the undead, look good in black, be spooky, hang around in graveyards and ancient battlefields, exorcise ghosts, make flesh rot, make things die
Cybermage - Controlling computers, surfing the Net without a deck.
Hedge Wizard - Find lost possessions, craft protective amulets, scare away vermin and unwelcome visitors, create sleeping potion, cure minor ills, use natural properties of plants and animals
Devious Sorcerer - Make trouble, afflict with boils, ,poison wells, afflict cattle, cause plague, pretend not to be a sorcerer
Medium - Hold seance, enter trance, contact spirit guide, contact the dead, speak in spooky voices, interpret knocks on the walls by spirits of the dear departed, speak in spooky voices
Abjurer - Cast spells which ward, discourage, dispel, eliminate, and hinder people, places, and things. Prevent and remove curses, protect against injury or misfortune, exorcise possessing demons, banish extraplanar creatures.
Transmuter - Turn things into other things, make things bigger/ smaller /heavier/ lighter/ etc., unlock doors (and vice versa), change sex, change stone into mud, change lead into gold
Conjuror/Summoner - Bring forth living and non-living things, dispel conjured things, make circle of protection against the creatures you've conjured, know secret names of creatures, contact entities from other realms of existence.
Spellbinder - Change opinions, control minds, alter emotions, hypnotize, endow items or creatures with magical powers, Enchanter - Make magical things, spend lots of time in the shop, know an appropriate crafting skill, stay at home a lot, get sought out by people on quests
Diviner - Cast horoscope, examine livers, read palms, interpret omens, gaze into crystal ball, examine head-bumps, read cards, read tea leaves, dowse for water, use ouija board, look in magic scrying pool, read runes, bibliomancy, interpret dreams, cast lots, psychometry
Illusionist - Create noises, make people think there's a monster attacking them, make things look like they're other things, make people think they've been attacked by something real, keep people from seeing things that are actually there
Diviner/Clairvoyant - Reading Tarot cards, seeking missing persons, scrying out enemies' plans, sensing the great destinies of newborn princes.
Invoker - Call upon supernatural entities for aid, shape magical forces, cast lightning bolts and fireballs, snare enemies in sticky webs, create walls of fog and mist, summon cloud of poisonous gas,
Warlock - Know how to use weapons and magic together, carry troops over walls, spy on enemy plans, undermine enemy defenses, detect enemy ambushes, hinder enemy's attacks (Yeah, I know I'm using "warlock" in the wrong sense, but I like it this way)
Demonologist - Summon demons, compel or negotiate with demons, get rid of demons, smell faintly of brimstone
Adventuresome Cleric - Use no edged weapons, advance the interests of your god, turn undead, read omens, beseech the gods to intercede, deliver sermons, mouth platitudes
Village Priest - Bless crops and cattle, perform marriages, bless newborns, perform funerals, serve the gods
Druid Sacrifice prisoners (only when absolutely necessary), predict weather, answer questions with riddles, invoke the powers of nature, perform bizarre rituals
Bloodthirsty Crone - Appease the Earth, assure fertility, inflict curse on the wicked, lift curse from community, conduct human sacrifice (only when necessary), stop plague
Mystic - Seek enlightenment, meditate upon obscure philosophical dilemmas, avoid unnecessary confrontations (but not the necessary ones), use obscure quotations from dead philosophers and strange folk wisdom, feign death, leave body, levitate self, don’t own more than you can carry
Houngan - Make voodoo dolls, dance ecstatically, be possessed by loa, witch people to death
Nimble Acrobat - Juggle, walk tightrope, amuse audiences, wear funny clothes, be nimble, be sure-footed
Fire-Mage - Igniting torches, throwing fireballs, summoning fire elementals.
Amazon - Stand up for yourself to any patronizing male, show women how to fend for themselves, show those bully-boys who's better
Animal Master - Talk to animals as if they understand you, listen to animals as if you can understand them, have a li'l animal buddy, spend a lot of time living with the animals, learn wisdom of the animals
Diplomat - Carry important messages, be an emissary, pal around with foreign courtiers, indulge in intrigue, keep your eyes and ears open, know what to kiss and when, know about what's in vogue
Explorer - Get antsy when you're home too long, go somewhere nobody else has ever heard of, meet people you can't talk to, stumble on lost civilizations, collect exotic memorabilia, tell stories about how you got that scar, learn scandalous phrases in foreign languages
Wacky Jester - Wear bright colors and bells, talk in a high funny voice, make witty observations about people at the court who hopefully won't get mad and have you killed, embarrass that guy you don't like, make everybody realize just how witty you really are, take a pratfall, juggle as if your life depended on it, caper and prance
Mariner - Live on a ship, never get seasick, say things like "arr, matey" and "landlubber", wear little or no armor, batten down the hatches, swab the deck, climb the rigging, get tattoos, wear a ring in your ear, have a girl in every port, use cutlasses and belaying pins, dance a hornpipe
Merchant - Buy cheap and sell dear, haggle haggle haggle!, know what things cost, keep an eye on your stuff, organize caravan, carry heavy stuff, pick up the local gossip
Aristocrat - Live lavishly, be superior, command respect, have a lot of influence, keep the peasants in their place, demand the best things in life, go hunting and riding, wear fancy clothing
Peasant Hero Done Good - nostalgic about your grubby little home, long for the days you were slopping the hogs and milking the cows, "back there people take care of each other", spout folksy wisdom, be a hometown hero
Beast Rider - Be inseparable from mount, know each other's location and general health, know what each other want, fight while mounted, have special mount.
Gate-Mage - Teleporting people and things, opening portals through time and space.
Primitive - Be primitive, hunt and forage, wear skins and paint, know about animals and plants and spirits, sleep lightly, be perplexed by foreign ways
Savage - Live in dangerous or unusual environment, be exotic and unusual, remark frequently on how they do things back in your tribe, be completely comfortable in climates like the one you used to live in (swamps, snow, desert, jungle, whatever)
Scholar - Know lots of obscure lore, write down everything, be an expert on something, act as if you know something about everything else, criticize rivals, write flattering letters to patrons
Scout - Live in the wild, hunt game, trap small animals, know the lay of the land, watch enemy troop movements, size up danger, be self-reliant, be uncomfortable out of your element
Smuggler - Fence illicit goods, feign innocence, have connections, appraise goods, obtain forged documents, conceal identity, have an escape plan
Spy - Cross enemy lines, infiltrate enemy territory, collect vital information, attend swanky parties, sit in smoky taverns, collect latest rumors and gossip, use cover identities, plan escape route
Swashbuckler - Be witty, fight with panache, swing from chandeliers, vault over railings, dive through windows, hide from outraged spouses, know the derring-dos from the derring-don'ts, revel raucously, hobnob with the hoi polloi, defend the honor of yourself/your comrades/anyone you find attractive
Smith - Make things out of metal, ignore burns, impressive muscles, evaluate metalwork, snarl at lazy apprentice
Farmer - Grow food, raise livestock, kill varmints, gripe about taxes, talk about weather
Fisherman - Fish, build boat, repair nets, make traps, know the local waters, brag about the one that got away
Healer - Healing wounds, neutralizing poisons, maybe resurrecting the dead....
Herder - Care for herd, train dog, butcher herd animals, run long distance, listen to endless stream of off-color jokes about herders and their beasts
Brewer - Brew ale or mead, keep bees, work with a hangover
Woodcrafter - Find decent wood, make items out of wood
Craftsperson - Craft, make minor Equipment, Find Necessary Supplies, Haggle; Inspired, Patient
Ruler - Look imposing, bluster, debate, compromise, rally followers, keep followers happy, find weakness in argument, negotiate
Wise Mentor - Advise ruler, cite precedent, talk for hours, speak with authority, debate minutiae, know history and laws
Healer - Bind wounds, split broken bones, know herbal lore, treat illness
Midwife - Know signs of pregnancy, tend mother-to-be, spread old wive's tales, terminate pregnancy
Shipwright - Build Ship, Patch Leaks, Make Sails, Boil Pitch, Career Ship
Berserker - Ignore Wounds, Look Really Scary, Fight To The Death, Intimidate, Immune to Fire
Illusionist - Causing hallucinations, making things invisible, disguising people.
Innkeeper - Keep a tidy inn, throw out ruffians, provide food and drink, keep valuables safe
Entertainer - Juggle things, sing funny songs, tell lame jokes, do funny voices, imitate local celebrities
Natural Philosopher - Be curious, know lots of obscure facts, carry around bundles of esoteric equipment, collect thousands of specimens, know when eclipses are going to happen
Pacifist - Resist passively, don't fight (even to defend yourself or others), tell others not to fight, resolve conflicts peaceably, don't carry a weapon, get beaten up a lot, get killed (usually only once)
Shapeshifter - Change your shape, basically
Wood Elves - Live forever, wear earth tones, caper and frolic, shoot intruders, protect the forest, arrange flowers, sneak around the woods, harass dwarves, hate orcs, be vulnerable to iron
High Elves - Look ethereal, be wise, brew delicate herbal teas, lament for the days of yore, be understood even if the other guy doesn't understand Elvish, weave armor out of silk, be vulnerable to iron
Dark Elves - Be evil, like sorcery, like spiders, hate daylight, dress in dark colors, be vulnerable to iron
Half-Elves - Less frolicsome than elves, more pointy-eared than humans, never really get along with either one, don't be vulnerable to iron
Half-Orcs - Be smarter than most orcs, be more apt to bite off a hunk of somebody than a human
Meta-Mage - Spells that affect other spells: see "Universal Mage Abilities" below.
Lizard Men - Dwell in swamp, dream of the days when your ancestors ate humans for lunch
Half-Giant - Have trouble finding a bed that's long enough, bang your head on doorjambs, crash through dilapidated floors, smash doors, crush puny humans
Orc - Be strong, be brutish, be ugly, sharpen your fangs at dinner, eat anything remotely edible, break things, fight on any pretext, win by cheating, bully those weaker than you
Gnoll - Be lazy, be vicious, be ill-tempered, be self-centered, be greedy, lay ambushes, track prey by scent, have a fondness for carrion
Nymph - Be beautiful, live in river or forest or mountain or ocean, be friends with all the animals that live with you, seduce young handsome mortals, never get old or ugly
Manscorpion - Sting people, claw people, discuss hiw people want to be stung and clawed
Crawling Claws - Be a disembodied hand, crawl around, stick your fingers in their eyes and noses and ears
Swan Maiden - Change into swan when wearing the Swan Coat, take Swan Coat off and leave it unguarded when you bathe, marry the man who steals the Swan Coat, leave him and take (or murder) your children when you get the Swan Coat back
Fairy - Be tiny and winged, change people into other things, cast mischievous spells, become invisible, frolic in wooden glades and meadows, drink nectar from little flowery cups, love dance and music
Kobold - Be small, hang around in mines, make knocking noises, lead miners astray, move tools when they’re not looking, fill in diggings overnight
Necromancer - Summoning ghosts, raising zombies, draining life force.
Goblin - Live in or near human households, be small, be ugly, be mischievous, become invisible, play malicious pranks, pinch naughty children, be obsessively neat
Merman/maid - live underwater, make pets of fish, fall in love with land-dwellers, never use fire, know where all the cool wrecked ships are
Mountain Dwarf - Be short and stocky, fight fiercely when provoked, live in palatial caverns, never get lost underground, have a fondness for mining and intricate devices, dislike orcs, detest elves
Hill Dwarf - Carry large axes, abhor orcs, make fun of elves, wear lederhosen, build quality cuckoo clocks, drink foaming tankards of ale, yodel
Halfling - Walk upright under tables, look eagerly forward to your fifth meal of the day, avoid 'bigguns', seem innocent, pilfer casually, Battle-Mage - Hurling blazing bolts of power, deflecting arrows.
Summoner/Demonologist - Calling up Things From Hell, controlling same.
Telekinetic - Picking locks, throwing things and strangling people by remote control, rigging slot machines.
Bloodmagus - Jump inside people and make them explode, cast blood-based spells, suck people's blood.
Telepath/Mind-Mage - Enslaving the weak-willed, erasing memories, communicating by thought alone.
Ecomancer - Connect with the ethereal forces that bind the world together, make things glowy, cause plants to grow
Druid - Predicting weather, healing plants and animals.
Itinerant Bardic Conjuror - Juggling fire, creating flashy illusions, dramatic special effects and minor entertaining conjurations.
Jedi Knight - Clouding stormtroopers' minds, sensing friends' danger, telekinetically grabbing lightsabers out of the snow.
Priest-Wizard - Turning undead, healing wounds, removing curses. [Hey, kids! Combine this with a Knight Cliche to make your very own D&D-style Paladin!
Alchemist - Puttering, making potions, smelling bad, blowing up laboratories.
American Cowboy - Ridin', ropin', brandin', spittin', and shootin'.
Anarchist - Conspiring, writing pamphlets, running up large cafe tabs.
Bimbo - Available in both genders. Distracting, teasing, not teasing....
Scheming Village Witch - Brewing malicious potions, causing livestock to be born with two heads.
Con Artist - Convincing other people to give you money, evading cops.
Dock Worker - Beating things up, drinking, whoring, grunting, sweating.
Gadgeteer - Building a radio transceiver out of a bent fork and some gum.
Gambler - Betting, cheating, winning, running very fast.
Gangster - Shooting, speaking with an accent, intimidation.
Geezer - Wheezin', cursin', bitter reminiscin', failin' to understand kids.
Kid - Being a sidekick to heroes, stowing away, distracting bad guys.
Latin Lover - Seducing, loving, running from irate husband.
Mad Scientist - Raving, world-domination, trying to play god, cackling.
Martial Artist - Fancy hand-to-hand combat, stilted speech.
Shaman - Speaking with spirits, traveling in the dreamlands, astrally projecting.
Magician - Palming things, sawing ladies in half, public speaking.
Motorcyclist - Motorbike riding, brawling, being Invisible to other motorists.
Novelist - Drinking, brawling, cut-rate world traveling, introspection.
Olympic Athlete - Running, swimming, jumping, skiing, javelin-tossing.
Outdoorsman - Following tracks, building shelters, finding wild food.
Photographer - Visualizing three-dimensional spaces, surprising celebrities, running away from bodyguards.
Policeman - Eating donuts, writing tickets, shooting civilians.
Poltergeist - Being dead, throwing things, scaring people.
Sailor - Cursing, brawling, drinking, whoring, tying knots.
Shaman - Dreamwalking, communing with spirits, brewing beer.
Urbane Villainous Court Wizard Who Whispers in the King's Ear - Hypnotizing people, casting entertaining illusions, keeping the weak-willed king pliable. Thanks to S. John for this one.
Sorcerer - Spellcasting, demon-summoning, speaking in gibberish.
Soldier - Shooting, hiding, partying, catching venereal diseases.
Special Forces - Following orders, looking stern, following orders.
Swashbuckler - Stabbing things, swinging from ropes, sailing, romance.
Thief - Sneakin' around gaining access and objects they shouldn't have.
Vampire - Charming people, sucking blood, turning into mist or bats.
Adventuresome Warrior - Slay monsters, hew limbs, bash heads, clean gore off your weapons and armor
Arrow-Shooting Woodsman - Tramp stealthily through the wild, fight monsters, know nature lore, do trick arrow stunts, wear camouflage

Outlandish Barbarian - Glower menacingly at soft city dwellers, complain about the filthy streets, praise the virtues of living in a crude lean-to in your faraway homeland, forget to shower except when it rains ,heft a mean battleaxe, perform amazing feats of martial prowess, have a wyrd or geas, leave a trail of destruction at a moment's notice, drink kegs of ale, punch out rude oxen

Popular Gladiator - Salute the emperor because you're about to die, fight with odd weapons and too little armor, please the crowd, flex muscles impressively, "it's just a scratch", kill opponents entertainingly, learn clever ways to "die" convincingly

Fighter: Slay monsters, hew limbs, bash heads, clean gore off your weapons and armor

Variations:

Reluctant Warrior
Grim Humorless Veteran
Merry Swordsman
Grizzled Old Campaigner
Gullible Castle Guard
Doomed Champion
Philosophical Sargeant
Natural Leader
Sneaky Strategist

Ranger: Tramp stealthily through the wild, fight monsters, know nature lore, do trick arrow stunts, wear camouflage

Variations: Guardian of the Forest
Beastmaster
Royal Falconer
Xenophobic Mountain Man
Wild Man

Barbarian: Glower menacingly at soft city dwellers, complain about the filthy streets, praise the virtues of living in a crude lean-to in your faraway homeland, forget to shower except when it rains ,heft a mean battleaxe, perform amazing feats of martial prowess, have a wyrd or geas, leave a trail of destruction at a moment’s notice, drink kegs of ale, punch out rude oxen

Gladiator: Salute the emperor because you're about to die, fight with odd weapons and too little armor, please the crowd, flex muscles impressively, "it's just a scratch" kill opponents entertainingly, learn clever ways to "die" convincingly

Variations:
Enslaved Pit-Fighter
Famous Professional Gladiator
Overconfident Pit-Warrior

Outlaw: Spit in the face of authority, scoff at the law, rob wayfarers and passersby, live in unpleasant places, disguise yourself as harmless local, travel lightly, watch your back, brag about the bounty on your head. Note: just about anybody can be an outlaw, so this is a great cliche to combine or pair with others.

Variations:
Freedom-Loving Rebel
Fugitive from Justice
Reluctant Gangster

Pugilist: Fight without weapons or armor, float like butterfly/sting like bee, get in lots of duels, register fists as deadly weapons.

Variation:
Befuddled Bare-Knuckled Boxer
Romantic Kick-Boxer
Ascetic Martial Arts Monk

Pirate: Sail the seas, attack ships, ransom wealthy prisoners, climb the rigging, say things like "Sink me fer a lubber!" and "Shiver me timbers!", have an eyepatch or a peg leg or a hook.

Variations:
Dashing Privateer
Grizzled Sea Dog
One-Eyed Buccaneer
Rum-Swilling Freebooter

Sharpshooter: Hit a fly's eye at 100 yards, be rock-steady, be extremely protective of your equipment.

Variations:
Eagle-eyed Archer
Carck Spellcaster
Trick Knife Thrower

Weapon Master: Single-minded devotion to mastering one type of weapon, not being able to master other types of weapons, being able to do cool things with the type of weapon that you can master.

Variations:
World-weary Swordslinger
Eager Young Duellist
Lord of the Lash

Soldier of Fortune: Getting paid for fighting, getting tricked out of being paid by evil lord who hired you, looking to be hired by a non-evil lord, gambling and drinking and wenching your pay away.

Variations:
Avaricious Mercenary
Idealistic Sellsword
Heartbroken Footslogger

Soldier: Perform duty, esprit de corps, take orders from your superiors, give orders to your subordinates, know the regulations, complain about the food, stand watch, complain about "the brass", maintain discipline on the battlefield, gamble and drink and wench off duty.

Variations:
Grizzled Veteran,
Green Young Recruit,
Dashing Young Officer,
Bumbling Old Campaigner,
Pious Conquistador,
Young Woman Disguised as a Soldier

Thug: Know every filthy street and alley on your turf, prey on the helpless, be loud and obnoxious, use violence as a negotiation tactic.

Variations:
cocky bravo
belligerent mook
hired lackey
brutish lout
amoral henchman
enormous bouncer

Paladin: Smiting evil, ride big horse, being holy, being chivalrous, rebuffing undead creatures.

Variations:
Defender of the Faith
Pious Templar
Compassionate Hospitaller
Disillusioned Knight Errant
Militant Priest
High-Handed Cavalier
Gallant Chevalier
Devout Crusader

Samurai: Follow code of bushido (Obey your lord absolutely, be ready to die for your honor or your lord, avenge dishonor to your honor/lord/family, repay all debts honorably, don't display cowardice at any time), use neat weapons, know some artsy skills, shout "kiai!" and fight impressively.

Variation:
Dishonored Samurai,
Honorable Ronin

Cattle Raider: Sneak past patrols, quiet cattle, liberate herd, know lots of rope tricks

Thief: Steal valuables, purloin treasure, filch a fortune, pilfer swag, cut purses, burgle shops, loot coffers, ransack vaults, slink warily, shadow victims, strike from behind, fence booty, bypass booby traps, scale obstacles.

Variations:
Deft Cutpurse
Dashing Highwayman
Gentleman Jewel-Thief

Assassin: Kill people for money, sneak around secret passages, wear cheesy disguises, use interesting poisons, obey the Assassin's Code [*1) Get the gold up front; 2) No freebies; 3) It doesn't matter how they die, as long as you're paid for it; 4) He who stalks and runs away, lives to slay another day.]

Variation:
Sly Ninja
Murderous Cutthroat
Surreptitious Strangler

Beggar: Grovel convincingly, show crippling injury, flatter gullible passersby, spin tale of woe, collect juicy gossip, rummage through garbage heaps, eat stuff that would gag an orc, sleep in alleys and on doorsteps.

Variations:
Vagabond
Tramp
Mendicant
Panhandler
Freeloader

Spy: Sneak around, decode secret messages, eavesdrop, stay out of the way, disguise, know foreign languages, get back with information.

Variations:
sleuth
informer

Amorous Scoundrel: Go without sleep, run from enraged spouse, leap out window, caress passionately, endear with a look, virility under duress, be attractive and charming
Magic-User: Tramp through dungeons and hostile wildernesses, be a magical jack-of-all-trades, cast spells with polysyllabic names and strange ingredients, have trouble casting esoteric and specialized spells
Alchemist: Brew useful but noxious potions, analyze somebody else's noxious potions, write recipes in a complex code, seek the philosopher's stone, find out how to turn lead into gold, blow up lab on a regular basis
Village Crone: Cackle menacingly, prepare corpse, tell how much better things used to be, hide valuables away, know secret
Necromancer: Summon spirits of the dead, reanimate corpse, command the undead, look good in black, be spooky, hang around in graveyards and ancient battlefields, exorcise ghosts, make flesh rot, make things die
Hedge Wizard: Find lost possessions, craft protective amulets, scare away vermin and unwelcome visitors, create sleeping potion, cure minor ills, use natural properties of plants and animals
Sorcerer: Make trouble, afflict with boils, ,poison wells, afflict cattle, cause plague, pretend not to be a sorcerer
Medium: Hold seance, enter trance, contact spirit guide, contact the dead, speak in spooky voices, interpret knocks on the walls by spirits of the dear departed, speak in spooky voices
Abjurer: Cast spells which ward, discourage, dispel, eliminate, and hinder people, places, and things. Prevent and remove curses, protect against injury or misfortune, exorcise possessing demons, banish extraplanar creatures.
Transmuter: Turn things into other things, make things bigger/ smaller /heavier/ lighter/ etc., unlock doors (and vice versa), change sex, change stone into mud, change lead into gold
Conjuror: Bring forth living and non-living things, dispel conjured things, make circle of protection against the creatures you've conjured, know secret names of creatures, contact entities from other realms of existence.
Spellbinder: Change opinions, control minds, alter emotions, hypnotize, endow items or creatures with magical powers,
Enchanter:Make magical things, spend lots of time in the shop, know an appropriate crafting skill, stay at home a lot, get sought out by people on quests
Diviner:Cast horoscope, examine livers, read palms, interpret omens, gaze into crystal ball, examine head-bumps, read cards, read tea leaves, dowse for water, use ouija board, look in magic scrying pool, read runes, bibliomancy, interpret dreams, cast lots, psychometry
Illusionist:Create noises, make people think there's a monster attacking them, make things look like they're other things, make people think they've been attacked by something real, keep people from seeing things that are actually there
Invoker: Call upon supernatural entities for aid, shape magical forces, cast lightning bolts and fireballs, snare enemies in sticky webs, create walls of fog and mist, summon cloud of poisonous gas,
Warlock: Know how to use weapons and magic together, carry troops over walls, spy on enemy plans, undermine enemy defenses, detect enemy ambushes, hinder enemy's attacks (Yeah, I know I'm using "warlock" in the wrong sense, but I like it this way)
Demonologist: Summon demons, compel or negotiate with demons, get rid of demons, smell faintly of brimstone
Cleric: Use no edged weapons, advance the interests of your god, turn undead, read omens, beseech the gods to intercede, deliver sermons, mouth platitudes
Village Priest: Bless crops and cattle, perform marriages, bless newborns, perform funerals, serve the gods

Druid: Sacrifice prisoners (only when absolutely necessary), predict weather, answer questions with riddles, invoke the powers of nature, perform bizarre rituals

Variations:
Rebel Druid,
Village Druid,
Wandering Druid

Bloodthirsty Crone: Appease the Earth, assure fertility, inflict curse on the wicked, lift curse from community, conduct human sacrifice (only when necessary), stop plague
Mystic: Seek enlightenment, meditate upon obscure philosophical dilemmas, avoid unnecessary confrontations (but not the necessary ones), use obscure quotations from dead philosophers and strange folk wisdom, feign death, leave body, levitate self, don't own more than you can carry. Note: Combine this with the Pugilist to get a martial arts Monk
Houngan: Make voodoo dolls, dance ecstatically, be possessed by loa
Acrobat: Juggle, walk tightrope, amuse audiences, wear funny clothes, be nimble, be sure-footed
Amazon: Stand up for yourself to any patronizing male, show women how to fend for themselves, show those bully-boys who's better
Animal Master: Talk to animals as if they understand you, listen to animals as if you can understand them, have a li'l animal buddy, spend a lot of time living with the animals, learn wisdom of the animals
Diplomat: Carry important messages, be an emissary, pal around with foreign courtiers, indulge in intrigue, keep your eyes and ears open, know what to kiss and when, know about what's in vogue.

Variations:
envoy
ambassador

Explorer: Get antsy when you're home too long, go somewhere nobody else has ever heard of, meet people you can't talk to, stumble on lost civilizations, collect exotic memorabilia, tell stories about how you got that scar, learn scandalous phrases in foreign languages
Jester: Wear bright colors and bells, talk in a high funny voice, make witty observations about people at the court who hopefully won't get mad and have you killed, embarrass that guy you don't like, make everybody realize just how witty you really are, take a pratfall, juggle as if your life depended on it, caper and prance. Variations: Sinister clown, insane trickster
Mariner: Live on a ship, never get seasick, say things like "arr, matey" and "landlubber", wear little or no armor, batten down the hatches, swab the deck, climb the rigging, get tattoos, wear a ring in your ear, have a girl in every port, use cutlasses and belaying pins, dance a hornpipe
Merchant: Buy cheap and sell dear, haggle haggle haggle!, know what things cost, keep an eye on your stuff, organize caravan, carry heavy stuff, pick up the local gossip
Aristocrat: Live lavishly, be superior, command respect, have a lot of influence, keep the peasants in their place, demand the best things in life, go hunting and riding, wear fancy clothing
Peasant Done Good: Wax nostalgic about your grubby little home, long for the days you were slopping the hogs and milking the cows, "back there people take care of each other", spout folksy wisdom, be a hometown hero
Rider: Be inseparable from mount, know each other's location and general health, know what each other want, fight while mounted, have special mount.
Primitive: Be primitive, hunt and forage, wear skins and paint, know about animals and plants and spirits, sleep lightly, be perplexed by foreign ways
Savage: Live in dangerous or unusual environment, be exotic and unusual, remark frequently on how they do things back in your tribe, be completely comfortable in climates like the one you used to live in (swamps, snow, desert, jungle, whatever)
Scholar: Know lots of obscure lore, write down everything, be an expert on something, act as if you know something about everything else, criticize rivals, write flattering letters to patrons
Scout: Live in the wild, hunt game, trap small animals, know the lay of the land, watch enemy troop movements, size up danger, be self-reliant, be uncomfortable out of your element. Variations: Pathfinder
Frontiersman
Smuggler: Fence illicit goods, feign innocence, have connections, appraise goods, obtain forged documents, conceal identity, have an escape plan
Spy: Cross enemy lines, infiltrate enemy territory, collect vital information, attend swanky parties, sit in smoky taverns, collect latest rumors and gossip, use cover identities, plan escape route
Swashbuckler:Be witty, fight with panache, swing from chandeliers, vault over railings, dive through windows, hide from outraged spouses, know the derring-dos from the derring-don'ts, revel raucously, hobnob with the hoi polloi, defend the honor of yourself/your comrades/anyone you find attractive
Smith: Make things out of metal, ignore burns, impressive muscles, evaluate metalwork, snarl at lazy apprentice. Variations:
blacksmith
weaponsmith
Farmer: Grow food, raise livestock, kill varmints, gripe about taxes, talk about weather
Fisherman: Fish, build boat, repair nets, make traps, know the local waters, brag about the one that got away

Herder: Care for herd, train dog, butcher herd animals, run long distance, listen to endless stream of off-color jokes about herders and their beasts

Brewer: Brew ale or mead, keep bees, work with a hangover

Woodcrafter: Find decent wood, make items out of wood

Craftsperson: Craft, make minor Equipment, Find Necessary Supplies, Haggle; Inspired, Patient.

Variations:
Silversmith
jeweller
mason
potter
weaver
cook
baker
leatherworker
laundress

Ruler:Look imposing, bluster, debate, compromise, rally followers, keep followers happy, find weakness in argument, negotiate.

Variations:
Tribal Chieftain
Barbarian King
Crafty Usurper
Beloved Queen
Despised Tyrant
Reluctant Dictator
Puppet Monarch

Advisor: Advise ruler, cite precedent, talk for hours, speak with authority, debate minutiae, know hiatory and laws.

Variations
Scheming Kingmaker
Dedicated Public Servant
Self-Serving Bureaucrat

Healer: Bind wounds, split broken bones, know herbal lore, treat illness.

Variations:
Discrete Royal Physician
Crusty Old Sawbones
Rustic Herbalist
Embittered Combat Medic
Devout Faith Haler

Midwife: Know signs of pregnancy, tend mother-to-be, spread old wive's tales, terminate pregnancy
Shipwright: Build Ship, Patch Leaks, Make Sails, Boil Pitch, Career Ship
Berserker: Ignore Wounds, Look Really Scary, Fight To The Death, Intimidate, Immune to Fire
Innkeeper: Keep a tidy inn, throw out ruffians, provide food and drink, keep valuables safe.

Variations:
Nosy Landlord
Generous Taverner
King's Hosteler
Long-Suffering Bartender
Buxom Serving Wench
Burly Barmaid

Entertainer: Juggle things, sing funny songs, tell lame jokes, do funny voices, imitate local celebrities.

Variations:
Wacky Juggler
Lame Comedian
Sonorous Soliloquist
Nimble Prestidigitator
Exotic Dancer

Natural Philosopher: Be curious, know lots of obscure facts, carry around bundles of esoteric equipment, collect thousands ofspecimens, know when eclipses are going to happen
Demigod: Be the child of a god, have gods meddling in your life, be unusually strong/good looking/tough to kill/nimble fingered/fleet footed/able to fly/etc (your choice, check with Referee), win lots of glory, die an unusual or horrible death (have your flesh eaten away by corrosive poison unknowingly administered on a robe by your wife, get torn apart by maenads, get hit by a lightning bolt, etc.)
Pacifist: Resist passively, don't fight (even to defend yourself or others), tell others not to fight, resolve conflicts peaceably, don't wear armor, get beaten up a lot, get killed (usually only once)
Shapeshifter: Change your shape, basically.

Variations:
werewolf
wereboar
werebear
wererat
wereplatypus